

While Sinbad was able to regain multiple lost limbs and debilitating damage simply by switching his Djinn Equips, Hakuryuu was unable to do so during battle and was forced to use wooden prosthetics to supplement his injuries. Secondly, users are all granted some form of regeneration or healing, though this is shown to be inconsistent. Firstly, seemingly all users of the Djinn Equip are able to fly at high speeds, although this ability can be hampered by disrupting the "sash" of the user. While the powers granted by each Djinn varies greatly, there are two general abilities that are available apart from the general increase in physical attributes. It is not uncommon for users of the Djinn Equip to be capable of changing the landscape with their power, with the power of a single Djinn Equip user capable of destroying a small country with ease. As a result, the user obtains a massive increase in strength, speed, and power. The Djinn Equip is described as the Djinn itself dwelling within the user's body.
#DJINN EQUIP FULL#
It seems a common trait with Full body Djinn Equips is a third eye on the forehead.
#DJINN EQUIP SKIN#
When one use Djinn Equip, the user does not take the appearance of the Djinn in terms of personal features (facial features, body hair, etc), but rather the cloths, jewelry or even skin complexion like gills or skin color. It is possible for users to achieve a half Djinn Equip, although this appears far weaker than the standard version. While channeling the power of a Djinn is available immediately upon conquering a dungeon, access to a full-body Djinn Equip seems to require some amount of training to achieve. This is done by compressing the Djinn's power onto themselves.

Each death will create a new instance of the cooldown so multiple of the same duration can occur.To achieve a Djinn Equip, a Dungeon Capturer must use their Metal Vessel to allow oneself to become one with their Djinn. It is possible to have multiple Reawaken timers on cooldown by reviving Djinn manually through Hard Reset and each will still revive Djinn if it is destroyed again.Pherliac Pods slightly resemble Djinn, and also have a similar function to it.Much of Djinn's design takes inspiration from the Infested.Djinn (pronounced " Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.However it has the highest resource requirement out of all the Sentinels. Djinn's blueprint can be purchased for 50,000 Credits 50,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios.Djinn is the first sentinel to be exclusive to Clan Research.Thumper that comes pre-installed on Djinn has the second highest attack range among all sentinel attack mods, after Calculated Shot of Diriga.

Thumper cannot be simultaneously equipped with Assault Mode.Sacrifice must be equipped in a higher-priority (more top-left) slot that Thumper / Assault Mode, otherwise with any enemies nearby sentinel will continue attacking them, causing Sacrifice to be suppressed and the master dying without an attempt to be revived.
#DJINN EQUIP MODS#
This approach will work regardless of the order in which these 2 mods are equipped.
